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Video games are emergent systems with their own particular internal relationships. This animation mashes up and deconstructs games paces taking on a multitude of forms, from scrolling on one axis to several separate screens. The blocky 2D grids plasticity is emphasised through a reduced colour palette in order to favour formal representation of early video games against the photorealistic, logically consistent 3D game spaces of recent years.


About Sandra Araújo

Sandra Araújo is a visual artist that spent endless  hours shooting at monsters and strolling through mazes. So, it only felt natural for her to evolve through an experimental and explorative process of the visual culture of video games and popular gif files in her animations. She still plays old school computer games.